Faster arithmetic by flipping signs
08 May 2019 · Math, PerformanceOver the years, I picked up a number of tricks to optimize code. Today I’ll talk about one of them.
Nicholas Frechette's Blog Raw bits
Over the years, I picked up a number of tricks to optimize code. Today I’ll talk about one of them.
Slowly but surely, the Animation Compression Library has now reached v1.2 along with an updated v0.3 Unreal Engine 4 plugin. The most notable changes in this release are as follow:
New year, new stats! A few months ago, Epic agreed to let me use their Fortnite animations for my open source research with the Animation Compression Library (ACL). Following months of work to refactor Unreal Engine 4 in order to natively support animation compression plugins, it has finally entered the review stage on Epic’s end. While I had hoped the changes could make it in time for Unreal Engine 4.22, due to unforeseen delays, 4.23 seems a much more likely candidate.
Almost two years ago now, I began writing the Animation Compression Library. I set out to build it to be production quality which meant I needed a whole lot of optimized math. At the time, I took a look at the landscape of math libraries and I opted to roll out my own. It has served me well, propelling ACL to success with some of the fastest compression and decompression performance in the industry. I am now proud to announce that the code has been refactored out into its own open source library: Realtime Math v1.0 (RTM) (MIT license).
I am excited to announce the open source Animation Compression Library has reached v1.1 along with an updated Unreal Engine 4 plugin v0.2.