Posts, page 6

The Animation Compression Library just got even faster

Slowly but surely, the Animation Compression Library has now reached v1.2 along with an updated v0.3 Unreal Engine 4 plugin. The most notable changes in this release are as follow:

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Compressing Fortnite Animations

New year, new stats! A few months ago, Epic agreed to let me use their Fortnite animations for my open source research with the Animation Compression Library (ACL). Following months of work to refactor Unreal Engine 4 in order to natively support animation compression plugins, it has finally entered the review stage on Epic’s end. While I had hoped the changes could make it in time for Unreal Engine 4.22, due to unforeseen delays, 4.23 seems a much more likely candidate.

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Introducing Realtime Math v1.0

Almost two years ago now, I began writing the Animation Compression Library. I set out to build it to be production quality which meant I needed a whole lot of optimized math. At the time, I took a look at the landscape of math libraries and I opted to roll out my own. It has served me well, propelling ACL to success with some of the fastest compression and decompression performance in the industry. I am now proud to announce that the code has been refactored out into its own open source library: Realtime Math v1.0 (RTM) (MIT license).

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Smaller, faster: ACL lets you cut your animation costs in half

I am excited to announce the open source Animation Compression Library has reached v1.1 along with an updated Unreal Engine 4 plugin v0.2.

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Animation Compression Library: Release 1.0.0

The long awaited ACL v1.0 release is finally here! And it comes with the brand new Unreal Engine 4 plugin v0.1! It took over 15 months of late nights, days off, and weekends to reach this point and I couldn’t be more pleased with the results.

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