Posts, page 12

Animation Compression: Sub-sampling

Once upon a time, sub-sampling was a very common compression technique but it is now mostly relegated to history books (and my boring blog!).

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Animation Compression: Simple Quantization

Simple quantization is perhaps the simplest compression technique out there. It is used for pretty much everything, not just for character animation compression.

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Animation Compression: Main Compression Families

Over the years, a number of techniques have emerged to address the problem of character animation compression. These can be roughly broken down into a handful of general families:

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Animation Compression: Uniform Segmenting

Uniform segmenting is performed by splitting a clip into a number of blocks of equal or approximately equal size. This is done for a number of reasons.

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Animation Compression: Range Reduction

Range reduction is all about exploiting the fact that the values we compress typically have a much smaller range in practice than in theory.

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