Posts, page 16

GPGPU woes part 1

Curiosity about the Servo project from Mozilla finally got the best of me and I looked around to see if I could contribute somehow. A particular exploratory task caught my eye that involved running the CSS rule matching on the GPU. I forked the original sample code and got to work.

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Out of Memory

I have been playing Game of War: Fire Age for some time now and a peculiar issue keeps recurring which prompted this post: the game often runs out of memory.

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Virtual Memory Aware Linear Allocator

This allocator is a variant of the linear allocator we covered last time and again it serves to introduce a few important concepts to allocators. Today we cover the virtual memory aware linear memory allocator (code).

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How to legally generate the Windows ISO from a Mac or Linux PC

Surprisingly, it turns out that getting your hands on a legal Windows ISO after purchasing it is not as easy as it might seem. After purchasing a digital copy of Windows in the Microsoft store, you will be able to download a Windows application that downloads the ISO for you after entering your product key.

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Linear Allocator

The first memory allocator we will cover is by far the simplest and serves as an introduction to the material. Today we cover the linear memory allocator (code).

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