GPGPU woes part 3
11 Jul 2015 · GPGPUAfter fixing the previous mind bending issue, we move on to the next issue.
Nicholas Frechette's Blog Raw bits
After fixing the previous mind bending issue, we move on to the next issue.
After fixing the previous painful issue, we move on to the next strange issue (and much worse!).
Curiosity about the Servo project from Mozilla finally got the best of me and I looked around to see if I could contribute somehow. A particular exploratory task caught my eye that involved running the CSS rule matching on the GPU. I forked the original sample code and got to work.
I have been playing Game of War: Fire Age for some time now and a peculiar issue keeps recurring which prompted this post: the game often runs out of memory.
This allocator is a variant of the linear allocator we covered last time and again it serves to introduce a few important concepts to allocators. Today we cover the virtual memory aware linear memory allocator (code).