Posts, page 15

GPGPU woes part 3

After fixing the previous mind bending issue, we move on to the next issue.

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GPGPU woes part 2

After fixing the previous painful issue, we move on to the next strange issue (and much worse!).

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GPGPU woes part 1

Curiosity about the Servo project from Mozilla finally got the best of me and I looked around to see if I could contribute somehow. A particular exploratory task caught my eye that involved running the CSS rule matching on the GPU. I forked the original sample code and got to work.

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Out of Memory

I have been playing Game of War: Fire Age for some time now and a peculiar issue keeps recurring which prompted this post: the game often runs out of memory.

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Virtual Memory Aware Linear Allocator

This allocator is a variant of the linear allocator we covered last time and again it serves to introduce a few important concepts to allocators. Today we cover the virtual memory aware linear memory allocator (code).

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